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Vertebrae in the News

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Over the course of the pandemic, brands and retailers felt the pressure to level-up their digital experiences. With stores closed and consumers craving more context around the size, style, color and scale of products, many brands turned to augmented reality and 3D imaging technology to help shoppers make buying decisions with greater assurance.

The brands that do embrace this technology are reaping the benefits. Research from Vertebrae shows that the majority of consumers are now familiar and comfortable using AR technology to shop. These shoppers also said AR helped increase their purchase confidence (76%) and that they are likely or very likely to purchase from brands that offer this form of experience (68%).

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The internet is undergoing a fundamental change from a text-based medium to a world of visuals. To be prepared for new shopping modes centered on images and unmediated by keyboards, retailers need a robust immersive asset library and the end-to-end platform to serve 3D and augmented reality (AR) in diverse formats.

Images and video account for most of the internet’s growth of the past decade. Video was set to account for 82% of all internet traffic last year, according to Cisco. As smartphone adoption has soared, so has creation and sharing of photos and videos; as a result, social media is now visual-first, whether on Pinterest or Snapchat. The social site that’s seen the steepest growth since 2019 is YouTube, according to Pew: more than 80% of Americans now use the video-sharing site, up 11% in the past two years.

New technology is opening up further opportunities within ecommerce, as AR and 3D sizing solutions help online retailers to solve challenges around size and fit.

Consumers are already shopping online more than ever before, of course, but these solutions could further accelerate the shift to ecommerce – particularly within fashion.

Mystery Ranch is enhancing its direct-to-consumer e-commerce efforts with 3-D augmented reality (AR) technology from Vertebrae.

The Bozeman, Montana-based manufacturer and retailer of specialty backpacks and outdoor accessories wanted to add images of its packs on actual people to its e-commerce site. Mystery Ranch designs packs specifically for uses such as military, wildland firefighters, backcountry hunting, and alpinism, and sought to display intricate details such as thread and stitching on static product images.

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The need to visit a brick-and-mortar retailer in order to touch, visually examine and physically hold an item, as part of the product discovery journey, is fast becoming unnecessary thanks to innovative technologies that are creating that in-store experience in the online shopping realm.
Take, for example, the quest to purchase a Yeti cooler or the brand’s latest premium bag collection. There’s no compelling reason to visit one of the outdoor brand’s locations as they now provide online customers with an immersive 3D visual of the products — complete with a visual sense of its dimensions (for example, customers can place the virtual item in their virtual car trunk) and an eagle’s-eye view of material durability and construction.

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The lines between ecommerce and brick-and-mortar are continuing to blur, and shoppers expect a similar experience — right down to getting a feel for a product’s intimate details. YETI has added an extra dimension to its online shopping experience with the launch of an AR and 3D experience that lets shoppers place more than 50 different products directly into their personal surroundings. The platform also includes reporting tools that provide YETI with insights into which visual characteristics are most effective at moving shoppers further down the sales funnel.

As consumers gear up for a summer of vacationing and adventuring, one consumer goods company is tapping into augmented reality for the first time in order to ensure its digital consumers can appreciate the true benefits of its products.

Yeti, the Austin, TX-based cooler and outdoor accessory manufacturer, retailer and distributor, has launched an immersive 3D and AR experience on its website with technology from Vertebrae, in which consumers can virtually view more than 50 virtual products in their own physical environments. Using their smartphones, they can examine items from multiple angles, receiving a close-up look at its dimensions, construction, features and materials.

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YETI Holdings, Inc.(“YETI”), a leading premium outdoor brand, and Vertebrae, the technology leader in 3D & augmented reality (AR) solutions for retail, recently unveiled a new immersive 3D & AR experience for online shoppers on its site. YETI customers can now place more than 50 virtual products in their own physical environments and view 3D products from every angle to get a visual sense of dimensions, as well as examine the construction, material durability, and organization.

In a first for the industry, YETI has added 3D & AR visualizations for its signature hard coolers to the product page as the newest tool to help shoppers with research and making purchases. YETI is also introducing the new 3D & AR visualizations on its recently launched premium bag collection that features an expanded selection of backpacks, duffels, soft luggage available for purchase exclusively on

Could you first tell us more about the partnership with Moscot? What does it mean to Vertebrae?

Vertebrae and MOSCOT have partnered to deliver virtual try-on experiences for MOSCOT’s eyewear. Using Vertebrae’s Axis platform, MOSCOT offers high-quality 3D & AR-enabled visualizations at accurate size and scale, allowing shoppers to see how different models of glasses will fit on their face, examine materials and details close up, and more easily determine which styles, colors and sizes are right for them. These immersive shopping capabilities are entirely web-based and can be accessed online on web and mobile, as well as through QR codes placed in shop windows and throughout the store.

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Even as retailers implement augmented reality (AR) and 3D features on their e-commerce sites, they’re still treating the technology as experimental and launching with just a handful of SKUs or a single product line to use as a test case.

But in fact, with overall AR spending set to grow 54% to reach $72 billion by 2024, immersive commerce is quickly becoming standard in key categories. Merchants failing to take a comprehensive approach will soon be left behind.

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Through Vertebrae, MOSCOT now offers high-quality 3D & AR-enabled visualizations at accurate size and scale for several popular styles of glasses, allowing shoppers to see how the iconic frames will fit on their face, examine materials and details close up, and more easily determine which styles, colors and sizes are right for them. The new capabilities are entirely web-based and can be accessed online on web and mobile, as well as through QR codes placed in shop windows and throughout the shop. The technology is built from the ground up to provide the information needed to choose the right frame with confidence, and conversion rates have increased up to 135% with revenue per visit lift upwards of 174% for shoppers who engage with the 3D & virtual try-on experiences.

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The center of retail has shifted to the digital realm, and 3D and augmented reality experiences are more popular than ever as shoppers seek new ways to evaluate products virtually. Retailers who heed emerging standards for asset creation, use, and sharing can boost their return on investment, thanks to internal efficiencies and quick adoption of new immersive opportunities.

Since the onset of the pandemic, 3D and AR shopping have quickly risen to the fore, and for good reason. Using immersive technologies, shoppers can place photo realistic virtual products at accurate size and scale, in real-life context, addressing key considerations such as fit, size, color and style. A Vertebrae survey found 76% of those who’ve used AR to shop said the experience increased purchase confidence.

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Fueled by continued innovation to help customers seamlessly shop online as if they were in the physical store, Vertebrae tripled revenue in 2020 as global brands turned to Vertebrae’s Axis platform to bring 3D and AR directly into the purchase path. The company grew its client base by 150% over 12 months, marking several industry-firsts and milestones including…

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Many retailers are saying “good riddance” to a year fraught with challenges — but as they turn their sights toward 2021, the only accurate prediction is that uncertainty will linger.

With consumer behaviors changing rapidly, it’s crucial to prioritize experiences that seamlessly bridge online and offline worlds starting with immersive commerce, which supports an array of key 2021 priorities.

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Vertebrae, the technology leader in 3D and augmented reality (AR) solutions for retail, today announced that leading UK furniture retailer DFS has successfully launched the largest Web-based AR implementation in the world and has driven significant sales growth despite the COVID-19 pandemic. Powered by Vertebrae, DFS offers 3D and AR-enabled visualizations for more than 10,000 sofas, allowing shoppers to virtually display the items in their home to examine details and assess fit and style, with no application download required. Since launching in January, the partnership has delivered significant results, including a 112% conversion lift and 106% increase in Revenue Per Visit (RPV) for shoppers who have interacted with 3D and AR.

Vertebrae, a 3D and AR solutions provider, has partnered with DFS to launch a web-based AR implementation. Using tech provided by Vertebrae, DFS provides clients with 3D and AR-enabled visualizations for 10,000+ of its sofas.

This enables buyers to see and experience the items in their home virtually. Ever since it was launched in January, the partnership has received notable results for DFS, including a 106% increase in Revenue Per Visit (RPV) and a 112% conversion lift for buyers who have interacted with augmented reality and 3D.

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Meeting today’s new consumer can take many avenues in today’s retail landscape, and for David’s Bridal, this has translated to a heavier emphasis on the use of 3D and augmented reality.

Although AR and 3D had already been on the retailer’s roadmap, 2020 can be viewed as the year of its digital explosion, Lizzy Ellingson, David’s Bridal chief digital experience officer, tells RIS. When it shut its doors last spring to slow the spread of COVID-19, it had to re-imagine a selling experience reliant heavily upon appointments, which Ellingson describes as the backbone of its business from both revenue and customer service perspectives

In episode 275 of Total Retail Talks, Editor-in-Chief Joe Keenan interviews Lizzy Ellingson, chief digital experience officer at David’s Bridal, the largest American bridal store chain. Listen in as Ellingson discusses David’s Bridal’s use of 3D and augmented reality (AR) technology to let shoppers try on virtual bridal gowns; why it was important to provide customers a seamless, browser-based experience; and how consumers experience the 3D and AR technology from both mobile and desktop browsers.

In addition, Ellingson shares how David’s Bridal’s customers are using 3D and AR technology within the purchase journey, the feedback the company has received since launching the technology in September, and why the retailer partnered with 3D and AR commerce company Vertebrae to offer these shopping tools. Lastly, Ellingson discusses the business benefits David’s Bridal has realized since launching 3D and AR technology, as well as the bridal company’s plans to expand the successful program into other facets of the business.

Nothing counters disruption like another disruption. Take weddings, for example. Before the pandemic, the fitting for the bride and bridesmaids was a happy social event at a bridal shop, maybe over a shared bottle of prosecco. Then COVID hit, and now masks and social distancing have made wedding planning an entirely different experience.

David’s Bridal has countered that disruption with another disruption: augmented reality (AR). If the bride and her entourage can’t make it to the store, they can visit the franchise’s website, where the party uses their smartphones to load a 3-D image of a mannequin in a selected wedding or bridesmaid dress. A 360-degree feature enables the bride to take a virtual “tour” of the dress to closely inspect beading, fabric and trains. She can then upload photos and even match her dress to the bridesmaids’ dresses.

The David’s Bridal application was built by Vertebrae, a tech company that specializes in bringing real-world applications to retailing. Vince Cacace, CEO of Vertebrae, told PYMNTS that AR in 3D has become a high-demand technology for all kinds of products and retailers.

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Returns have long dampened retailers’ profit margins, and in the e-commerce era, the trickle of reversed transactions has become a flood.

But merchants can turn the online medium to their advantage by using innovations in 3D and augmented reality to address the cause of returns and stem the costly tide.

Refunded transaction fees, lost income, unusable returned merchandise, and processing costs add up to a returns toll of more than $300 billion, or roughly 8% of total U.S. retail receipts. Forecasters predict an even greater surge of returns in the wake of the global pandemic: to accommodate store closures and reopenings, some retailers are temporarily lengthening the returns window, while the exponential growth in online shopping brings with it an exponentially-higher return rate — anywhere from 15 to 30% as of January.

David’s Bridal has become the first bridal brand to use augmented reality (AR) technology to virtually bring a gown-wearing mannequin into living rooms.

Brides or bridesmaids heading to David’s website can use their smartphones to load a 3-D image of a mannequin in a selected wedding or bridesmaid dress. A 360-degree angle feature enables brides to virtually walk around the dresses to closely inspect beading, fabric and trains. Brides who already have their gowns can upload shots of themselves in them and virtually stand alongside bridesmaid dresses to see which colors and prints match best.

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“With the temporary shutdown of stores in early March, we took the opportunity to reimagine the experience and help bring excitement to shoppers at home,” Lizzy Ellingson, chief digital experience officer at David’s Bridal, said in a statement. “Vertebrae’s renderings enable brides to be, and their bridesmaids, the ability to view life-sized digital renderings in fine detail, boosting their confidence to narrow down options and buy online, which is something we know brides are becoming more comfortable with every day.”

Dive Insight:
David’s Bridal’s partnership with Vertebrae is an extension of its efforts to improve its digital shopping experience for online consumers. With these AR and 3D capabilities, customers can make more informed purchases online, the company said.

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CONSHOHOCKEN, Pa., Oct. 1, 2020 /PRNewswire/ — David’s Bridal, the nation’s leading bridal and special occasion retailer, and Vertebrae, the technology leader in 3D & augmented reality (AR) solutions for retail, today unveiled the bridal industry’s most immersive commerce experience yet that brings wedding attire directly into shoppers’ homes through AR. In partnership with Vertebrae, David’s Bridal is the first bridal brand to offer AR in such detail. Customers can view gowns at a full 360-degree angle allowing them to walk around the dresses in their room, see how it will look next to other wedding party outfits, and examine intricate details up-close and personal directly on the website before heading to stores.

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The pandemic has been rough on brides-to-be, and David’s Bridal wants to help by making online dress shopping a little more satisfying.
The retailer is offering 3D and augmented reality on its website, allowing customers to view gowns at a full 360-degree angle. They can walk around the dresses, see how they’ll look next to bridesmaids’ dresses, and zoom in on gown details.

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David’s Bridal has launched an immersive commerce experience that brings wedding attire directly into shoppers’ homes through 3D and augmented reality (AR). The technology, developed in partnership with Vertebrae, enables customers to view bridal gowns and bridesmaids’ dresses at a full 360-degree angle.

Customers browsing on the David’s Bridal website can access 3D and AR visualizations of the brand’s 50-plus best-selling dresses directly from product pages without needing to download a separate app. The technology allows customers to see life-size gowns and zoom in to examine intricate details while comparing them to other wedding party outfits.

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David’s Bridal is taking its digital love affair to the next level with technology that lets brides-to-be view dresses online in 3-D detail, and use augmented reality to virtually bring a gown-wearing mannequin into their living rooms.

Last week David’s began showing off its newest innovation – the ability to get a 3-D or augmented reality view of 52 of its dress styles. David’s has partnered with 3-D and augmented reality firm Vertebrae to add those features to its online platforms.

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Rob Weaver, chief revenue officer at Vertebrae, shares insight on survey results that suggest consumers still find the e-commerce experience frustrating. If they want to achieve continued growth, merchants must work harder to overcome shoppers’ doubts.

As we head into the crucial holiday season, Vertebrae’s recent consumer survey of more than 1,000 U.S. consumers found that the Web will remain a leading touchpoint for brands, as nearly 1 in 2 respondents (47.5%) do not feel safe shopping in stores. Close to two-thirds, 74%, said they now shop online at least weekly, with a third (34%) doing so at least once a day.

Augmented reality technology was once relegated to the realm of fun and futuristic experiences for shoppers. But AR is now taking on a more critical and functional role of how consumers interact with brands and products — in a safe way.

And as product testers give way to samples in stores, AR is helping build conversions online as a virtual try-on tool.


Even as retail outlets reopen across the United States, 48 percent of shoppers still do not believe it is safe to shop in stores, and nearly 38 percent won’t try on apparel or accessories or test makeup in stores—that percentage is even higher for younger shoppers (40 percent), according to a consumer survey by Vertebrae, which offers web-based 3D and augmented reality (AR) solutions for retail.

This year’s holiday shopping season is sure to be unlike any other—and with more and more consumers avoiding physical stores, brands and retailers will need to make sure their online-shopping experiences rise to the occasion. New research from AR and web-based 3D tech firm Vertebrae explores shopping behaviors during the ongoing pandemic as retailers prepare for this all-important season.

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One in three U.S. consumers reported shopping online at least daily (34%) and one in five respondents (19%) said they shop the Web multiple times per day, according to Vertebrae’s consumer survey. The top three challenges with online shopping all relate to not being able to physically experience a product: Nearly 6 in 10 (59%) respondents say they are concerned about whether items will fit; 58% say they miss not being able to touch or feel products; and 56% say they didn’t know whether the item that’s delivered will look the same as advertised online.

LOS ANGELES – New survey results from tech company Vertebrae show that almost 50% of shoppers believe that it’s not safe to shop in stores.

“With the pandemic continuing to impact shopping behaviors, it’s clear that consumers are hungry for online experiences that help accurately gauge how items will look in a real-life context,” said Vince Cacace, Vertebrae CEO. “The ability to virtually see items in the home helps shoppers who don’t want the hassle and expense of returning items ordered online that fail to meet their needs.”

A recent consumer survey by AR technology solution Vertebrae found that of the consumers who had tried AR for e-commerce, 76% reported that it improved purchase confidence. While only 39% have currently experienced it in a shopping setting, this number is double that of 2018, and the success rate is high — 68% of users said they are “likely or very likely” to purchase from retailers who offer web-based AR shopping experiences.

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Vertebrae, the technology leader in web-based 3D & augmented reality (AR) solutions for retail, today announced findings from a major consumer survey that looks at shopping behaviors during the ongoing pandemic as retailers prepare for the all-important holiday season.

The survey found that, even as retail outlets reopen across the country, close to 1 in 2 shoppers (48%) still do not believe it’s safe to shop in stores. And nearly 4 in 10 (38%) won’t try on apparel or accessories or test makeup in the store — and that percentage is even higher for younger shoppers, with 40% saying they’ll avoid in-store try-on.


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Retailers are relying more than ever on their e-commerce sites to engage and win customers — and increasingly, they’re turning to augmented reality and 3D to boost shoppers’ confidence in buying. As sellers consider their options, it’s crucial to prioritize strategy, adaptability, and performance accountability to ensure immersive solutions are poised for long-term growth.


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Immersive commerce experiences using 3D and augmented reality are the next frontier of shopping. 

When branded manufacturers develop immersive assets, they can earn a reputation for cutting-edge, engaging content. Not only that, using web-based 3D and AR means gaining access to a growing list of outlets they can use to syndicate that content, boosting visibility and return on investment.


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Vertebrae, the technology leader in web-based 3D & augmented reality (AR) solutions for retail, today announced that it has been named one of the Best Places to Work by the Los Angeles Business Journal. The 14th Annual award recognizes and honors the 100 best employers in Los Angeles that are benefiting the county’s economy, workforce and businesses. Vertebrae was selected as a winner based on confidential feedback from its employees on subjects such as workplace policies, philosophy and employee experience.

A leading online luggage retailer is making the digital customer experience as lifelike as possible.

Since its founding as a pure-play e-commerce retailer in 1998, eBags has always strived to enhance its shopping experience with features such as interactive buying guides and quizzes, as well as video packing tutorials. However, as more of its customer traffic shifts to mobile devices, eBags wants to ensure that potential small-screen issues such as inadequate product images, images that lack detail, and long load times do not negatively impact purchase decisions.

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The ability for shoppers to see, feel and touch a product is important, particularly when buying luggage, backpacks, and travel accessories.

This challenge became more acute when the COVID pandemic drove shoppers to digital commerce in record numbers and eBags was faced with helping shoppers overcome concerns about whether or not products would arrive on their doorsteps looking like they were pictured online.

Augmented reality (AR) and 3D technology can help brands turn their online stores into destinations with more of an in-store experience. eBags, a subsidiary of Samsonite, for instance, sold more than 36 million bags and generated more than 4 million customer reviews by adopting an AR 3D shopping experience for its own popular private-label line of packing cubes, backpacks and travel bags.

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Over the past 25 years, e-commerce’s share of retail sales rose steadily by one or two percentage points annually, reaching 16% in 2019. In 2020 so far, by contrast, that percentage has jumped to 25% — one in four of all retail transactions, and an increase of 56% in six short months.

“It’s become an arms race: Companies want to have every product available in 3-D and augmented reality because they want customers to have a reliable and strong shopping experience,” said Vince Cacace, chief executive of Vertebrae. His company, which works with retailers like Crate & Barrel and Herschel Supply Co., recently shifted its focus to e-commerce after years of making augmented reality software for Hollywood studios.

Demand has doubled in recent months, he said, as retailers realize they need to make new investments in their websites and apps.

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goodr worked with AR developer Vertebrae on the web-based AR experience, removing the need to download a separate app for a virtual try-on. The experience works faster than apps that require mobile users to upload a five-second video of themselves turning their heads before adding an AR overlay, Vertebrae claims.

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The quarantine that has fast-tracked ecommerce — it’s expected to increase 18% to $709 billion this year and represent 14.5% of total U.S. retail sales, according to industry researcher eMarketer Inc. — has also been a boon for augmented reality software developers focused on retail.

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Vertebrae, the technology leader in 3D & augmented reality (AR) solutions for retail, today announced that it is partnering with accessories brand goodr to deliver the first Web-based AR sunglasses try-on experience with accurate size and scale. Through Vertebrae, goodr shoppers can superimpose virtual sunglasses onto their heads at their precise size in real life to get a sense of exactly how they look, blending the physical and virtual worlds in a brand new way – and all without downloading an app or going into a store.

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Vertebrae, the technology leader in 3D & augmented reality (AR) solutions for retail, today announced the debut of a powerful new tool for retailers that enables shoppers to virtually try on items with the highest degree of accuracy – all within the mobile browsing experience. For the first time, digital items such as sunglasses, hats, jewelry, and apparel can be superimposed onto a shopper’s head or body at the precise size and scale that the products are in real life, so that each individual can see precisely how it looks on them – all without going into a physical store or downloading an app. These breakthrough web-based try-on experiences ensure that Vertebrae and its clients are at the forefront of retail’s transformation during the COVID-19 pandemic.

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If brick and mortar retail stores weren’t already in enough trouble prior to the COVID-19 pandemic, they’re now facing widespread customer concerns about touching products — including hard-to-disinfect goods such as clothes — that were previously handled by strangers. Augmented reality tech developer Vertebrae announced today that it’s ready to help clothing retailers address this challenge with a new web-based try-on tool that brings shopping directly to users’ phones, notably without requiring an app download.

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It’s a challenging time for retail but technology can prove to be a lifeline and that’s the case when it comes to augmented reality. In the wake of COVID-19, in which retailers worldwide shut down for months, retailers using AR are enjoying a 19% spike in customer engagement, according to data from Vertebrae, and the customer conversion rate increases by 90% for customers engaging with AR versus those that don’t.

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Seven in 10 of the Internet’s largest retail brands that operate physical outlets have shuttered their stores, according to Internet Retailer. By the beginning of April, 28% of retailers reported increasing their Internet presence in an effort to reach consumers sheltering in place, Forbes reported.

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It’s important for shoppers to know how big the backpack is, how much it can fit and how it will fit them, Holm says. As an online retailer, that means it needs to provide shoppers with a lot of images, such as images of people of different shapes and sizes wearing the backpack.

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Vertebrae the leading innovator of interactive 3D and AR commerce solutions, today announced that it is collaborating with national education non-profit America Succeeds to support its clients and partners as they transition to remote operations due to the COVID-19 pandemic.

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Wherever shoppers roam on the Web, they expect to find robust information about products to help inform purchase decisions. Microsoft is the latest tech giant to invest in Web-based 3D and AR to meet that expectation and seize the lead on innovative immersive experiences.

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As more retail stores temporarily close due to the Covid-19 pandemic, brands must navigate how best to represent themselves to mobile and online shoppers. Many are turning to AR, which has shown to increase engagement and conversion and is becoming both more accessible to brands and more familiar to consumers.

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Visitors to the Mystery Ranch Web site can access 3D- and AR-enabled products through an immersive category navigation link at the top of each page, as well as via a home page promotion. Once on the product page, clicking a “View in 3D and AR” icon gives shoppers immediate access to an interactive 3D image embedded directly on the page, with a prompt to “drag to rotate.”

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Vertebrae, a technology innovator in interactive 3D and AR commerce solutions, today announced that it has partnered with BBQGuys to enable immersive shopping experiences that boost consideration and conversion.

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BBQGuys decided to offer 3D and AR-enabled visualizations of select products directly on their product pages. With the Vertebrae Axis platform, the retailer has improved mobile conversion rates 32%

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Given the importance of 3D, merchants embarking on immersive commerce initiatives should invest carefully — and avoid common pitfalls — so that they build a robust library of renderings and the expertise to manage them for maximum return on investment.

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CB2, Crate and Barrel’s millennial-focused brand, has teamed up with tech company Vertebrae to offer consumers a high-tech way to see its new collection of menswear-inspired furniture from GQ as well as many other CB2 offerings.

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CB2, a furniture and housewares retailer, is deploying app-free augmented reality features that allow smartphone consumers to visualize how a product would look in their homes and offices.

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In the water-treatment technology business, there’s nothing quite like augmented reality to speed up the flow of sales, says Grant Page, founder and CEO of Magna Imperio Systems Corp., a manufacturer of desalination systems.

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Using the Vertebrae Axis platform, shoppers visiting Herschel Supply’s top product pages immediately view a 3D-enabled image flagged with an icon and a “drag to rotate” overlay prompt – giving them direct access to 3D interactivity for product exploration from every angle.

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The hat retailer deployed its AR try-on tool last September with one hat. Now, shoppers can “try on” about 32 hats, which has helped Tenth Street Hats increase its conversion rate and average order value for shoppers who engage with the AR tool.

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Toyota has become the first automaker to bring augmented reality to the web, meaning that prospective car buyers can get 360-degree and close-up looks outside the vehicle in a big improvement over the typical “gallery” exploratory experience on a brand’s web site.

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A new generation of visual tools is now available to bring the physical environment into the shopping process, allowing consumers to locate, evaluate and share products in new ways. Thanks to the near ubiquity of smartphones, consumers are viewing – and creating – more visual content than ever.

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Vertebrae, a technology innovator in interactive 3D and augmented reality commerce solutions, announced a new 3D and AR sales enablement partnership with MI Systems, a provider of high-performance desalination systems for industrial, municipal, and defense projects worldwide.

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Augmented reality commerce (3D & AR product experiences) can help merchants overcome e-commerce’s steepest challenges–starting with the industry’s high rate of returns.  But to get the full picture of how 3D visualization and augmented reality can impact their businesses, merchants must evolve their metrics.

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To say that Google’s advertising and marketing technologies have become sophisticated is an understatement. The augmented reality features Google released to the web in search and on retail website pages in Chrome Canary and Chrome 69 offer a simple object viewing experience.

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Austin is a tech talent powerhouse. The city’s blend of software and business minds is one of the reasons companies including Apple, Google, and Facebook have made Austin one of their primary hubs. It’s also why Austin is able to produce such a steady flow of promising startups.

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Content is king–and as the saying goes, a picture is worth a thousand words. A recent report showed nearly two-thirds of B2C marketers increased their investment in visual content in 2018. More than half (52%) used it to generate sales and 63% to build loyalty with existing customers.

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Make shopping fun

March 2019

Stop if you’ve heard this: 2019 will be the year that augmented reality really takes off. No, keep reading. Despite headlines going back at least a decade, it seems AR might finally have arrived. In some ways, it’s already here.

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It’s been anything but a secret for a few years now that Austin is an in-demand location for starting a business. Just last fall, ranked Austin the runner-up top city in the country to launch a startup–a recognition that trails an extensive collection of previously published lists putting Austin near or at the top.

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Vertebrae’s technology solves the friction problem of requiring our customers to download an app in order to have an AR product experience. Furthermore, it handles the hard work of delivering AR to any device or operating system so that we can focus on delighting our customers.

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3D and AR need no longer be limited to retailers’ mobile apps. New technology makes it possible to add these immersive displays to website product pages and other online venues, most notably social media.

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Augmented reality lets people “see” how 3D objects would look in the real world; visitors browsing the website for client Tenth Street Hats, for example, can virtually try on a snappy fedora to get a feel for whether that style or color works for them.

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Tenth Street’s decision to work with Vertebrae was the fact that their solution is implemented directly into existing websites. Rather than using an app, Tenth Street customers see the option of launching the AR experience as soon as they touch down on the homepage.

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Cheddar’s Max Godnick visited the Staples Center, home to the L.A. Clippers, to get an up close look at the team’s popular Moneyball competition, where fans shoot baskets for cash prizes. The franchise is expanding the game into the cheap seats with a new AR experience.

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“AR offers a powerful way to blend the physical and virtual worlds to drive positive association and fan engagement,” said Vince Cacace, CEO of Vertebrae. “We’re honored to work with the L.A. Clippers and Agua Caliente to take the next step in immersive fan experiences.”

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The Los Angeles Clippers have launched a new augmented reality Pop-A-Shot basketball game for fans. The mobile game was developed in partnership with Vertebrae, a firm that creates web-based AR experiences for brands.

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Retail ecommerce sales continue trending upward, and consumer confidence has reached an 18-year high. Conditions are ripe for brands with an established ecommerce presence, but that doesn’t mean business as usual will always suffice.

From responding to regulation to paving the way for new partnerships and technological possibilities, here’s a look at the big moves marketing technology vendors made this year.

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First, out from Vertebrae, new data that indicates augmented reality is one key area for experience. Their data found that, of those who have tried AR for retail buys, most (78%) prefer AR to simple video content or ads. The preference comes from being able to “see” new sofas, desks, or even clothing among a consumers current pieces.

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AR solutions provider Vertebrae launched a web-based AR commerce platform that enables retailers to build immersive AR shopping experiences for consumers to use on their websites.

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To stay in step with consumers, retailers clearly need to accelerate AR adoption. But not all experiences are created equal. Retailers must keep two considerations top of mind if they are to ensure AR becomes a business tool, not a gimmick.

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Today, Vertebrae announces the availability of its augmented reality commerce platform, Axis, with the vision of scaling “immersive” AR experiences in the retail environment with no app required.

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Since beginning use of the Axis feature in August, Tenth Street Hats has reported a 33% increase in purchases and a 74.3% audience engagement increase on its website–essentially, people linger longer on the site and spend more.

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Online retailers now have another weapon in their marketing arsenal: a new augmented reality web-based platform. Called Axis, it is intended specifically for retailers and was launched on Monday by Santa Monica AR/VR ad agency and tech shop Vertebrae.

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What’s notable about the Tenth Street Hats AR effort is that it is focused around retail. The AR tools provided let customers see a product in three dimensions before they buy it. This type of “virtual try-on” has concrete value for the consumer…

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Vertebrae, a technology innovator in interactive 3D and AR solutions, today announced the launch of Axis, a breakthrough augmented commerce platform for retail. With Axis, retailers can rapidly transform their existing site with 3D and AR experiences that allow customers to fully visualize and try out any number of virtual products.

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The platform, called Axis, aims to help web retailers more easily turn their product catalogs into customizable and reusable 3D models to add to their existing product workflows. Shoppers of Tenth Street Hats can now virtually try on hats through a smartphone camera without downloading an app.

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Looking to make that process easier–and more viable for smaller companies–Vertebrae has developed Axis so that retailers can transform their existing site with 3D and AR experiences that allow customers to fully visualize and try out any number of virtual products as they research and buy.

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Tenth Street Hats is trying on augmented reality for size. The web-only hat retailer this week launched an augmented reality feature on its desktop and mobile site that allows shoppers to virtually try on hats using the camera feature on their device.

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Now that Facebook is experimenting with augmented reality in news feeds, the stage is set to change the way audiences interact with ads. Here’s everything you need to know about getting in on the AR revolution.

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Results from an augmented reality ad campaign for Saban Brands’ Power Rangers franchise have been tabulated to determine the AR impact on time spent with the ad and click-through rates.

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Ever dreamed of being a Power Ranger? Now you can, thanks to a new augmented reality (AR) experience that makes use of your phone’s front-facing camera to let you try on the Rangers’ iconic outfits for a selfie–and you don’t even have to install an app for it.

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With Saban Brands, Vertebrae, the leading augmented and virtual reality platform, has unveiled the first multi-environment mobile web augmented reality ad experience as part of the official 25th anniversary campaign for Saban’s Power Rangers, the iconic superhero franchise.

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Saban Brands’ Power Rangers is celebrating its 25th year on TV with a campaign that features browser-based mobile ads that open into an augmented reality experience, according to a press release shared with Mobile Marketer.

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To celebrate 25 years of Power Rangers, the iconic superhero franchise is launching a multi-environment mobile web augmented reality ad campaign. The AR experience, on premium publisher sites across Chrome and Safari mobile web browsers, allows fans to morph into their favorite Power Ranger.

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Augmented reality ads are breaking out of messaging apps and coming to the mobile web in a new campaign from Lionsgate. The film studio has created an animated selfie filter that’s much like a Snapchat lens to promote the new movie ‘Jigsaw’, the latest installation in the ‘Saw’ franchise, and is distributing it with an ad buy across the mobile web.

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When iOS 11 releases in the next few weeks, consumers on both iOS and Android operating systems can expect to see more AR ads in the mobile web browsers thanks to Vertebrae, an advertising platform for immersive media.

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The beginning of the era of augmented reality is here, and we have the device in our pocket to thank. When a new technological innovation evolves from the theoretical to the practical, the most common question people ask is, “how do I get it?”